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Lyn fire emblem
Lyn fire emblem














We're no longer required to make Sain run headfirst into a bandit with his lance, but we also don't get a free sword that Kent pulls out of his ass for him either.Īhaha.Oh god, we're not doing this again, are we Kent? Please say we're not. If nothing else, it sends the message that the gloves are off. That said, having to do this fight "properly" makes a nice introduction to hard mode. If it were me, I'd move Lyn next to him and do nothing, damaging with counters and healing when necessary. What the hell, game? Even with the Weapon Triangle, those odds are not good, and two hits from Batta means one dead Lyn. Of course, it's nice for drama and all that, but looking back, from a strategic standpoint, the scripted moves were really stupid. The first time I played this game, I had no idea that miss/crit was scripted (I was young and foolish then). Which, in my opinion, actually makes it tolerable. Essentially, you're playing Lyn's story like it was in the actual game, rather than the tutorial. All the little stuff that was scripted, like Lyn's critical against Batta, her HP, Str, Skl, Spd level, all of that is gone.

lyn fire emblem

This isn't the level we're supposed to get against Batta! This is the only real change that Lyn Hard makes.

Lyn fire emblem update#

So this update is basically going to be "Lyn's Story: Hard Mode in single update." Since absolutely nothing has changed story-wise, we're going to be skipping over it entirely.Īnd also doing a co-commentary gimmick, apparently. But to do that, first we need to take a step back and head to Lyn's story once more. Part 45: Lyn's magical journey through Non-Scriptia (Lyn Hard Mode)














Lyn fire emblem